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Re: Measuring and rewarding team work programatically? [message #436905 is a reply to message #436871] Thu, 23 September 2010 16:29 Go to previous messageGo to previous message
trooprm02 is currently offline  trooprm02
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Registered: August 2005
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reborn wrote on Wed, 22 September 2010 14:27

It's not even enough of an advantage to stop a player from enjoying the game


Well, after playing Renegade on pure servers, and experimenting the last couple on server that run the Veteran system, I can tell you ever single version of it has been overpowered. Especially "basic" stuff like HP/armour upgrades to inf/vechs, both DRAMATICALLY change gameplay (compared to stock ren), let alone a team based version Razz

What I meant by RTS, is that its not upgrade based like CoD only because upgrades aren't kept after the round is over...but that every map will still have a tiered progression path which Renegade wasn't designed for (the idea instead being a rock paper scissors type gameplay).


 
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