Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Renegade X is looking for Coders and Character Artists
Re: Renegade X is looking for Coders and Character Artists [message #435620 is a reply to message #435617] Fri, 27 August 2010 03:04 Go to previous messageGo to previous message
reborn is currently offline  reborn
Messages: 3231
Registered: September 2004
Location: uk - london
Karma:
General (3 Stars)
Abjab wrote on Fri, 27 August 2010 05:05


They used Autodesk Lightscape to do the lightmaps, wich is now part of 3dsmax since max5 after Discreet bought Autodesk.

The w3d files holds all prelit multi-pass and multi-texture lightmaps info such as uvw map, the wlt files holds all lights information. Like light type, pos, fade start - end, ect...

But I don't think recreating the tool to export wlt and w3d is what you'd need here since you gonna use them in UT3 right ?

All you need here is some Artists, that knows about light stuff.

I could Import a full w3d model like mgbar_int_lm001 in max with all prelit materials and lights, as an example.

Or may be I don't get what you mean, let me know.
Abjab




This is for renegade/APB/reborn, not UT3. I should of clarified. Blush



 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Information Gathering
Next Topic: Building Proxies Max
Goto Forum:
  


Current Time: Fri Sep 06 18:07:49 MST 2024

Total time taken to generate the page: 0.00842 seconds