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Re: START_TIMER Parameters [message #434529 is a reply to message #434528] Tue, 10 August 2010 22:39 Go to previous messageGo to previous message
T0tNl
Messages: 63
Registered: July 2007
Karma:
Recruit
Thank you for your response, I have checked and no where is RR even on this pc. Thumbs Up

If you don't mind sharing but where do created events and expired event's go and in what .cpp. I'm trying to use them for a timer from switching from your current character preset to setting it to a model to one of the "Hidden" models in renegade.


I checked again, I cannot find any global functions or event's that have "this" in their parameters.

I needed this for:

void Timer::Created(GameObject *obj) {
	Commands->Start_Timer(obj,this,40.0f,1);
}


I also don't know where to place my "Timer_Expired" script either.

[Updated on: Tue, 10 August 2010 23:22]

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