MutateMeh wrote on Wed, 07 July 2010 11:07 |
Well basically everyone on nod should have the same spawn character..
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The use the setting in SSGM.ini to change the defualt spawn character of Nod, or call that change_spawn_char function only Once (no need to keep setting it over and over again).
Instead of:
Change_Spawn_Char(obj, "Nun");
try:
Change_Spawn_Char(0, "Nun"); // I am not sure "Nun" is a valid character preset? o.0
But seriously, you do not need to be making this call every time a person dies, just call it Once on map load, or when the server starts...