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Re: C++ void On_Player_Death??? [message #432256 is a reply to message #432254] Wed, 07 July 2010 08:00 Go to previous messageGo to previous message
MutateMeh is currently offline  MutateMeh
Messages: 11
Registered: January 2008
Karma:
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Okay you will maybe laugh with this but.. i tried something with the change_spawn_character and the error seams clear, but i just don't understand what it means xD

Code:
void MutateMeh_Death_Script::Killed(GameObject *obj,GameObject *shooter)
{
if (Commands->Get_Player_Type(obj) == 1)
{
Change_Team(obj, 0);
Change_Spawn_Char(obj, "Nun");
}
}
ScriptRegistrant<MutateMeh_Death_Script> MutateMeh_Death_Script_Registrant("MutateMeh_Death_Script","");


Error:
1>.\gmmain.cpp(1311) : error C2664: 'Change_Spawn_Char' : cannot convert parameter 1 from 'GameObject *' to 'int'
1>        There is no context in which this conversion is possible
1>Creating browse information file...
1>Microsoft Browse Information Maintenance Utility Version 9.00.30729
1>Copyright (C) Microsoft Corporation. All rights reserved.
1>Build log was saved at "file://c:\Westwood\RenegadeFDS\Server\SSGM Source\tmp\scripts\debug\BuildLog.htm"
1>SSGM - 1 error(s), 0 warning(s)
========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ==========


Hi.
 
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