Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » GDI & Nod Teleporters (attention General Havoc again!!!)
GDI & Nod Teleporters (attention General Havoc again!!!) [message #4310] Sun, 09 March 2003 06:02 Go to previous messageGo to previous message
General Havoc is currently offline  General Havoc
Messages: 1564
Registered: February 2003
Location: Birmingham, England, Unit...
Karma:
General (1 Star)
The script will work for sure, it has been tested many times by me and others so we know it will work. There is a problem on how it works though, Halo has sugested an idea how it works though. If you put a zone at the back, that will work, have it teleport to the coordinates of a infantrt spawner then delete the spawner. If the spawner is in front of the scriptzone it should work okay. Please be aware that you teleport facing the same direction when you add the objects to the map. in theory you should place them facing the same direction (so the doors both face north for example). But this should work so give it a try.

_General Havoc


Visit my website at http://renhelp.laeubi-soft.de powered by laeubi.de
"SHUT UP AND MOD" - Dante
"ACK is the Simon Cowell of modding" - Ultron10
Scripts.dll Debugger, Map Scripter and Tutorial writer

Computer Science Bsc
Aston University in Birmingham, UK
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: HEY JWP
Next Topic: how do u add objects...
Goto Forum:
  


Current Time: Sat Jun 29 01:25:22 MST 2024

Total time taken to generate the page: 0.00925 seconds