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Re: Leaked TT Patch [message #428825 is a reply to message #428822] Wed, 19 May 2010 23:27 Go to previous messageGo to previous message
EvilWhiteDragon is currently offline  EvilWhiteDragon
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Registered: October 2005
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Goztow wrote on Thu, 20 May 2010 08:22

Seye and I talked the testing idea over on MSN. It has been agreed to look into it at a further stage.

Carrier, though i understand that some may want to test on specific bugs, i'm convinced that my method will show up gameplay breaking bugs much more efficiently. What's the use in testing if blue hell is really completely gone if, extreme example, you didn't notice that artilleries now do double damage every 10th shot. If we managed to play say 20 clanwars with TT without noticing a single bug or crash, then at least we know that there aren't any really game breaking problems before the open beta release.

Well, the thing is that Seye (and me for a while) is usually using his TT build to play normal Renegade. While this ofcourse doesn't use the new netcode, it does show that there are no or very few game breaking bugs.


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