Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Destroyed Turret
Destroyed Turret [message #42729] Mon, 25 August 2003 21:34 Go to previous messageGo to previous message
NeoSaber is currently offline  NeoSaber
Messages: 336
Registered: February 2003
Karma:
Recruit
I figured there was a better script, I probably should have noted that in my post. M01_TurretBeach_Turret_01_JDG is what I used for SeasideCanyon, it seemed to serve the function well enough. What's the difference between the two scripts? They seem to do the same thing.

NeoSaber

Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Ask Aircraftkiller!
Next Topic: 90% Complete now
Goto Forum:
  


Current Time: Wed Jul 31 18:40:32 MST 2024

Total time taken to generate the page: 0.00600 seconds