Destroyed Turret [message #42729] |
Mon, 25 August 2003 21:34 |
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NeoSaber
Messages: 336 Registered: February 2003
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I figured there was a better script, I probably should have noted that in my post. M01_TurretBeach_Turret_01_JDG is what I used for SeasideCanyon, it seemed to serve the function well enough. What's the difference between the two scripts? They seem to do the same thing.
NeoSaber
Renegade Map Maker at CnC Source
Animator/Compiler/Level Editor/Object Rigger/Programmer for Red Alert: A Path Beyond
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