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Re: fading bullets [message #426811 is a reply to message #426799] Sun, 25 April 2010 04:16 Go to previous messageGo to previous message
Omar007 is currently offline  Omar007
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snpr1101 wrote on Sun, 25 April 2010 04:51

Saberhawk wrote on Sat, 24 April 2010 17:27

snpr1101 wrote on Sat, 24 April 2010 03:56

Goztow wrote on Sat, 24 April 2010 02:53

Or you could make them explode if they hit max range! Very Happy



Massive FPS drops inc! Big Grin


Over a few polygons? Nah.


x25+ Infantry


+several bullets per second on auto-rifles, chainguns etc


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg
 
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