Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » fading bullets
Re: fading bullets [message #426711 is a reply to message #426709] Sat, 24 April 2010 00:15 Go to previous messageGo to previous message
snpr1101 is currently offline  snpr1101
Messages: 425
Registered: June 2007
Location: Australia
Karma:
Commander
Poskov wrote on Sat, 24 April 2010 01:27

It looks dumb when people are shooting a me from a distance further than their gun's bullets can fly and the bullets just disappear in midair. Very noticible on big maps.

I think the bullets should start fading-out 10m from their max range.
It'd look a lot better.



Bullets fading 10 metres away from their max distance would be misleading to those firing them, as I'd certainly like to know that where my bullets are landing is their max range.

There are other extremely hard ways to tell if you're hitting someone or not, like your points increasing, that big red frame; and their health bar for example.

Perhaps you should consider that the Rene bullets flying past you no longer have the required velocity to do any damage; thus they are discounted.

Or perhaps that the bullets are not really disappearing in mid air, but they are moving too fast for you to see the projectiles as it is too close to you.

Use your imagination Big Ups


 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Serials
Next Topic: Will TT be out, before playercount drops down to nearly zero
Goto Forum:
  


Current Time: Fri Jul 19 05:19:15 MST 2024

Total time taken to generate the page: 0.00761 seconds