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Re: Valid Preset Silo's [message #421376 is a reply to message #421342] Wed, 03 March 2010 00:49 Go to previous messageGo to previous message
Omar007 is currently offline  Omar007
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Registered: December 2007
Location: Amsterdam
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You cannot setup buildings by calling the controller in Create_Object() afaik
I believe it only works on 'Physical GameObjects'.
EDIT: Comment given in Scripts.dll:
Create_Object; //tested. Dont use on objects that arent PhysicalGameObjs


If you want the model to show you'll have to create the object itself not the building controller
The object itself though, is placed on the map with regular structures. I havent looked to silo's before but they should work the same way. With other words, if it isnt present on the map, you cant create it directly.
You would have to either make a map with it or do stuff indirectly. (still requires map change)


http://tiberiumredux.omarpakker.nl/Old Unused Parts/Plaatjes/PromoteBanner_Hades_small.jpg

[Updated on: Wed, 03 March 2010 00:54]

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