Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » 3.4.4 Send_Message_Player Disconnect
Re: 3.4.4 Send_Message_Player Disconnect [message #419588 is a reply to message #419404] Wed, 10 February 2010 09:22 Go to previous messageGo to previous message
Jerad2142 is currently offline  Jerad2142
Messages: 3807
Registered: July 2006
Location: USA
Karma:
General (3 Stars)
I just say you guys make the function go though something like this.
void Send_Message_Player(GameObject *o,float red,float green,float blue,const char *msg);
{
    Text[238]; 
    sprintf(Text,"%s",msg);
    *DisplayToPlayerCode*(Text);
}

I'd assume you guys would fix the problem with something simple like that, but really have no clue as bhs.dll isn't open source.


[Updated on: Wed, 10 February 2010 09:22]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Direct Connection
Next Topic: Server Side Mods
Goto Forum:
  


Current Time: Sun Aug 25 13:30:38 MST 2024

Total time taken to generate the page: 0.00838 seconds