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Re: Vector3 pos [message #418243 is a reply to message #418187] Sat, 23 January 2010 02:57 Go to previous messageGo to previous message
Gen_Blacky is currently offline  Gen_Blacky
Messages: 3250
Registered: September 2006
Karma:
General (3 Stars)
Can some one tell me why this chat command isn't working correctly> I don't understand how gdiplayer == nodplayer does not = even teams.

class TeamChangeChatCommand : public ChatCommandClass 
{
	void Triggered(int ID,const TokenClass &Text,int ChatType) 
	{
		GameObject *obj = Get_GameObj(ID);
		int gdiPlayers = (Tally_Team_Size(1));
		int nodPlayers = (Tally_Team_Size(0));
		int team = Get_Object_Type(obj);
		if (team == 1) 
		{
			printf("GDI\n");
			nodPlayers++;
			if (nodPlayers < gdiPlayers) 
			{
				printf("Change Team GDI to Nod\n");
				Change_Team_By_ID(ID,0);
				char message[256];
				sprintf(message,"msg Player %s has changed to Team Nod to make the teams even.", Get_Player_Name_By_ID(ID));
				Console_Input(message);
			}
			else if (nodPlayers == 0)
			{
				char message[256];
				sprintf(message,"msg You are the only player on GDI", Get_Player_Name_By_ID(ID));
				Console_Input(message);
			}
			else if (nodPlayers == gdiPlayers)
			{
				char message[256];
				sprintf(message,"msg Teams are Even", Get_Player_Name_By_ID(ID));
				Console_Input(message);
				//Console_Input(StrFormat("msg Teams are Even.",Get_Player_ID(obj)).c_str();
			}
			else 
			{
				//Console_Input(StrFormat("msg Sorry GDI doesn't have enough Players!.",Get_Player_ID(obj)).c_str();
				char message[256];
				sprintf(message,"msg Sorry GDI doesn't have enough Players!", Get_Player_Name_By_ID(ID));
				Console_Input(message);
			}
	
		}
		if (team == 0) 
		{
			printf("NOD\n");
			gdiPlayers++;
			if (gdiPlayers < nodPlayers) 
			{
				printf("Change Team Nod to GDI\n");
				Change_Team_By_ID (ID,1);
				char message[256];
				sprintf(message,"msg Player %s has changed to Team GDI to make the teams even.", Get_Player_Name_By_ID(ID));
				Console_Input(message);
			}
			else if (gdiPlayers == 0)
			{
				char message[256];
				sprintf(message,"msg You are the only player on Nod.", Get_Player_Name_By_ID(ID));
				Console_Input(message);
				//Console_Input(StrFormat("msg You are the only player on Nod.",Get_Player_ID(obj)).c_str();
			}
			else if (gdiPlayers == nodPlayers)
			{
				char message[256];
				sprintf(message,"msg Teams are Even", Get_Player_Name_By_ID(ID));
				Console_Input(message);
			}
			else 
			{
				//Console_Input(StrFormat("msg Sorry NOD doesn't have enough Players!.",Get_Player_ID(obj)).c_str();
				char message[256];
				sprintf(message,"msg Sorry NOD doesn't have enough Players!", Get_Player_Name_By_ID(ID));
				Console_Input(message);
			}
		}
	}
};
ChatCommandRegistrant<TeamChangeChatCommand> TeamChangeChatCommandReg("!TeamChange;!tc;!switch;",CHATTYPE_TEAM,0,GAMEMODE_ALL);


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[Updated on: Sat, 23 January 2010 02:58]

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