Re: Hud Help [message #417962 is a reply to message #417957] |
Mon, 18 January 2010 11:03   |
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Gen_Blacky
Messages: 3250 Registered: September 2006
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General (3 Stars) |
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Sir Kane wrote on Mon, 18 January 2010 18:35 |
Gen_Blacky wrote on Sun, 17 January 2010 17:06 |
Sir Kane wrote on Sun, 17 January 2010 16:33 | Clear advantage right there.
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whats the advantage you see the team vehicle count?
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Well, if you can't build one, but your team's current count is below limit, you know how many the enemy has!
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wouldn't the limit still be 8 even if the other team had your vehicles. If so then you wouldn't really know if the enemy team had any of your vehicles.
Edit
I tested it out and even if nod has the vehicle it still counts on the vehicle counter. It might work different on modified servers since this is just a lan game. The counter doesn't currently get the current vehicles when the player is in a vehicle that could be another reason.
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[Updated on: Mon, 18 January 2010 11:36] Report message to a moderator
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