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Savage RTS/FPS game [message #41774] Fri, 22 August 2003 09:35 Go to previous messageGo to previous message
KIRBY098 is currently offline  KIRBY098
Messages: 1546
Registered: February 2003
Karma:
General (1 Star)
"It’s very easy to actually create maps in the map editor; you load up a blank map and you start on your way! You can raise, lower, or flatten terrain with just a click of a mouse, and after placing a few objects on the map so it’s not too bland, you can test the map in the game with just a few simple console commands. The full version will even include automatic map downloading! There are other features too, such as changing the texture, or changing the color of the grass, but those are all for the more advanced users.

It almost makes me wonder if the map editor is a demonstration of the engine. If they could make a map editor modification for Savage, what kind of other modifications could we see? Savage 1942? Savage Sims? Realistically though, the Silverback engine is very customizable. It allows you to change virtually every aspect of Savage without touching any game code – all through an advanced console scripting language!
Those who like coding in old fashioned C, however, aren’t out of luck – the folks at S2Games will be releasing an SDK for Savage very soon; this year no doubt. I can’t wait to see a StarCraft conversion for Savage and the Blizzard lawsuit that follows shortly thereafter."


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