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Re: The problem with CarrierII [message #416216 is a reply to message #416161] Wed, 30 December 2009 16:39 Go to previous messageGo to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
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CarrierII wrote on Thu, 31 December 2009 00:46

rofl. For those of you interested in the story...

Map was Walls_Flying, I was GDI, and Surth was Nod. Due to a silly spat of tit-for-tat building kills, both sides were reduced to a Rax/HON and a Ref, then GDI's Rax got nuked with sniper cover. We still got pretty close to a disarm though.

In the confusion of all the building kills, there was a lot of tank thefts, and when play settled down, GDI had a stolen stank.

I, half jokingly, suggested I could get into Nod's base with the stank and ion something. (The last attempt, involving another player as a hotwire in the stank to C4 the ref failed because I put timed on a sak's butt, which naturally caused her to respawn in the ref and the stank had to run)

I got in, past a player walking in circles for no obvious reason and drove all the way behind the destroyed strip and PP and parked the stank by the ref silo. I got out, and placed the ion.

Surth's post pretty much has the rest, although I did shoot the only engi not blind enough to not notice the ion right behind the ref silo.

ROFL.


This is completely off-topic and should be split by your good self.


nopol10=Nopol=nopol(GSA)

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