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Re: [preview] rotating weaponlist [message #415249 is a reply to message #415047] Thu, 24 December 2009 00:57 Go to previous messageGo to previous message
Tunaman
Messages: 1189
Registered: January 2005
Karma:
General (1 Star)
reborn wrote on Wed, 23 December 2009 01:10

void Grant_Powerup(GameObject *obj,const char *Preset_Name); //grants a powerup

You'll need to modify a server, but using that function will allow you to grant a player weapons.

Cool, thanks. Smile
I ended up just running around on the Haunted2 map and picking up lots of weapons.. it seemed like the easiest way to do it. Razz What I found that when you have a very large amount of weapons they begin to overlap a little bit. =( I'm not quite sure of a way to fix that besides making the circle they revolve around bigger.. on small resolutions it is already a very large part of the screen so I think that I'll just leave it like it is currently, and if there's a glaring problem then I'll try to fix it. ^^

And thanks everyone for all of the nice comments! Razz


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[Updated on: Thu, 24 December 2009 00:58]

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