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Re: how do you change the startup spawner characters? [message #414066 is a reply to message #414065] Tue, 15 December 2009 09:53 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
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General (3 Stars)
If you are running SSGM for your FDS then the following keys can be found in SSGM.ini:
SpawnChar0=CnC_Nod_MiniGunner_0
SpawnChar1=CnC_GDI_MiniGunner_0


That key uses this function:

void Change_Spawn_Char(int Team,const char *Name);


void Change_Spawn_Char(int Team,const char *Name)
{
	if (strlen(Name) > 24)
	{
		return;
	}
	else if (!Team)
	{
		memcpy((void*)SpawnCharNod,(void*)Name,24);
	}
	else if (Team == 1)
	{
		memcpy((void*)SpawnCharGDI,(void*)Name,24);
	}
}



[Updated on: Tue, 15 December 2009 09:55]

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