Home » General Discussions » General Discussion » Mesa deadzone fix
Re: Mesa deadzone fix [message #412910 is a reply to message #411672] |
Wed, 02 December 2009 09:11 |
Jamie or NuneGa
Messages: 954 Registered: June 2007
Karma:
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Arty on bridge is so overpowered now, it can kill the barracks way before a med can drive around and get to it and if the other guy reps the barracks the 2nd arty starts hitting w.f. Plus if someone rushes the bridge arty it can just reverse back and get teched by someone at the bottom.
In 2v2's the map has been made more nod bias, however I think in larger games it may have actually become more fair, yet I have not played any of these.
Jamie is a guys name in Europe...
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Mesa deadzone fix
By: Spoony on Fri, 20 November 2009 18:27
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Re: Mesa deadzone fix
By: ChewML on Fri, 20 November 2009 18:50
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Re: Mesa deadzone fix
By: Spoony on Fri, 20 November 2009 18:51
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Re: Mesa deadzone fix
By: Spoony on Fri, 20 November 2009 18:58
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Re: Mesa deadzone fix
By: Homey on Sat, 21 November 2009 00:53
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Re: Mesa deadzone fix
By: Dover on Sat, 21 November 2009 02:06
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Re: Mesa deadzone fix
By: Goztow on Sat, 21 November 2009 02:07
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Re: Mesa deadzone fix
By: Dover on Sat, 21 November 2009 02:09
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Re: Mesa deadzone fix
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Re: Mesa deadzone fix
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Re: Mesa deadzone fix
By: Spoony on Wed, 02 December 2009 09:15
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Re: Mesa deadzone fix
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Re: Mesa deadzone fix
By: Spoony on Thu, 03 December 2009 10:45
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Re: Mesa deadzone fix
By: Goztow on Wed, 02 December 2009 10:04
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Re: Mesa deadzone fix
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