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Re: problem with lua scripts [message #412456 is a reply to message #412452] Sat, 28 November 2009 01:58 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
Location: uk - london
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I don't know anything about LUA or the LUA plugin, either. However, I spotted this line 'local pos = Get_Position(Get_GameObj(pID))' and I am curious as to why it is needed. I am looking at the code like it was any other OOP code and cannot see a reason for it.

Also, that first blood code to me looks not so nice. As far as I can tell it writes to disk to store information.
Surely it should use the level_loaded event to set a variable to false or something. It seems a strange way to work.

Sorry I cannot answer your questions.



[Updated on: Sat, 28 November 2009 02:01]

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