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Re: Altitude bug - aka "deadzones" [message #411406 is a reply to message #411106] Thu, 19 November 2009 04:40 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
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I am at university for the next few hours, but could you quickly confirm whether the AGT / Obelisk are destroyable? If they do it's probably just a matter of copying the scripts.dll into the leveledit folder and re-exporting, I forgot I was not using jonwils modified LE build.

Was that gunner thing present in the original Mesa map? If so it's probably not something I can fix easily.


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[Updated on: Thu, 19 November 2009 04:41]

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