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Re: The Apparent End of C&C? [message #411162 is a reply to message #410215] |
Tue, 17 November 2009 14:04 |
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Jerad2142
Messages: 3813 Registered: July 2006 Location: USA
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Dreganius wrote on Wed, 11 November 2009 04:10 | TIME FOR DREGANIUS' MASSIVE RANT ON C&C EVERYONE!
Make sure to get some popcorn from the lobby!
DREGGY RANT!The C&C series was amazing up until the day that Westwood was eradicated by those EA fiends. Their disgusting, mutilated FREAK replacements of C&C broke my heart, and although I played C&C3 and enjoyed it, as far as story goes NO game in the series beyond Westwood's era is worthy of the C&C title, for the storyline and general 'character' of GDI and Nod, and the Allies and Soviets in those games were magnificently perfect.
Here's what it was like for me. GDI was the UN elected defenders of the world against terrorism, etc. Nod was a rag-tag group, that through Kane, the fall of the Soviet Union, and the Tiberium anomaly, rose to great power and eventually gained technological advances that confused, and outmaneuvered GDI, however they lacked the massive arsenal GDI had and thus could not afford an all-out war. GDI seemed to continuously quell Nod, but Nod kept coming back with more, like stealth technologies, then lasers, and then things like cyborgs and aircraft developed from alien (Scrin) technology. GDI fought back, and advanced too, but in a typical military fashion (and the walkers were pretty cool too, and made some relevant sense).
That, in my heart, was C&C.
Then C&C3 came in to the picture. Everything seemed to rewind backwards a little and then fast-forward along a different line. I was heavily confused when Nod had Militia, for originally they equipped their soldiers with Pulse Rifles and armor, not machine guns. The cyborgs were completely taken out of the picture. Nod also completely lost their alien technology. Then came the suicide bombers. That completely ruined it for me. "WHAT THE FUCK IS THIS SHIT?" echoed throughout my neighborhood when I saw Suicide Bombers in my troops list. Wow, so Nod Infantry has gone back to its Soviet-Collapse days?
As for vehicles, they've gone back to C&C 95 days. The Attack Bike and Buggy is exactly the same as 95, and Nod's main battle tank can't burrow anymore, in fact it's just like the Light Tank, but, just like the Bike and Buggy, shinier. Oh at least they have a flame tank! Now, let's go underground again and ambush the enemy. What? No subterranean movement?! COME ON!
Oh, wow, now we have a Beam Tank and an Avatar mech! Cabal move over, there's a new mech in town. The Avatar mech was about the ONLY thing I liked for Nod. The Beam Cannon was just like a shitty Nod Artillery. Stealth Tank technology seems to be intact like in 95 and Tiberian Sun, but Nod's stealth technology was rendered obsolete by 2 facts.
1: Stealth Generators could never be stealthed themselves (Pointless much?)
2: So many units could now reveal stealthed units, (instead of one Sensor Relay that actually needed to be strategically placed to work with utmost efficiency) so now you could send 3 Pitbulls in with your rush of 10 Predators and call it a day. The fact that Nod harvesters were now invisible was a nice feature. Too bad Stealth technology was now completely fucked to obsolete shit.
GDI took several steps backwards too. They reverted to their walkers completely but for Juggernauts. Why? Surely the walkers were working fine beforehand otherwise they wouldn't be mass-produced in Tiberian Sun, so don't go for a "Prototype" argument. Secondly, EA slapped railguns on a heap of things, because they're so blue and shiny and go boom when you shoot them at things, which completely messes up the balance when Nod's infantry are now a load of pathetic civvies armed with uzi's and AK's (again) when you think about it realistically. Even the APC was nerfed (although they gave it a gun), it used to be amphibious! That made for some serious strategic strikes to work well. Since they replaced GDI's awesome walkers with shitty tanks, EA HAD to give them something new, something of an upgrade... Right..? Nope. Not a damn thing.
Then came the Scrin. They were just weird. I mean, I had no idea how the fuck to play them, but apparently everyone spammed ships and won.
Now, let's move to Red Alert. The reason I liked Red Alert is because it toyed with the timeline a bit, and asked what would happen if these Einstein wasn't dead, if Nikola Tesla sold his inventions to the Russian Military (Side note, Edison is a massive hipster faggot, as Dover would say, for stealing Tesla's inventions), etc etc. This slightly varied timeline was awesome. Then, again, EA flexed their massive fag-muscle and cocked everything up.
Red Alert 2 only received a slight dose from the fag-muscle. Psychic domination, weather machines, radiation launchers, etc. That stuff wasn't bad, although it was getting kinda iffy at that stage. And then, EA looked into Pandora's Underwear drawer and shit hit the mother-fucking fan.
"OK GUYZ LETS GIV RUSHENZ ATK BAERZ INSTED OF DOGZ LULZ! O AND DEN WE CAN GIEV BOTES TREDZ AND SHIT! OH OH OH LETS PUT JAPAN IN AS A RASE OV SUPATEKNOADVANSD PEEPL WIF SYKIK SKOOLGURLZ AND MEK-STUFF LIEK OFF GUNDEMZ N STUFF LOLOLOLOL!"
I rest my case. Apparently, EA even stated that RA3 was not to be taken as a serious game, and that it was a completely silly idea, aka "IDIFTL".
Is it just me, or is EA run by a bunch of 4Chan dicks and /b/ fags? It would make a LOT of sense if this were true.
For anyone with the balls to read that entire post, kudos to you. Have a Klondike bar.
EDIT: Keep in mind that this rant is my personal point of view.
Rant over, QFT.
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Spot on EXCEPT that you left out the tiberium growth aspect. CnC -> Tib sun -> Firestorm all showed tiberium mutating in a way that in each progressing game it became more diverse, created more interesting mutations, and had more interesting affects on the environment. Then CnC3 came along and took a shit on that idea. TIBERIUM GROWS FROM TREES?!!? WE THINK NOT, NOW IT COMES OUT OF CONVENIENTLY PLACED HOLES IN THE GROUND, WHY THE ENTIRE CRUST HASN'T CAVED IN WHO KNOWS. And don't forget that "weed" vanished off the face of the earth, as did any neat plant life or growth that firestorm introduced. Ion storms are gone as well for some reason. And suddenly Nod's interest in using tib as a weapon is gone. Also, if walkers were seen as a bad prototype was does nod jump all over the idea in cnc 3?
Ah well, as for EA shutting CnC down, I can't say I'm surprised, its EA. Although, its about flipping time they shut maxis down, their games have been heading down hill ever sense sim city 2004. Sims 3 seemed like a clone of sims 2 to me, although I only played it for like 4 seconds before I remember how much I disliked 2 and quit playing.
Visit Jerad's deer sweat shop
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The Apparent End of C&C?
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Re: The Apparent End of C&C?
By: luv2pb on Tue, 10 November 2009 16:35
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Re: The Apparent End of C&C?
By: ChewML on Tue, 10 November 2009 17:25
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Re: The Apparent End of C&C?
By: halo2pac on Tue, 10 November 2009 20:21
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Re: The Apparent End of C&C?
By: Wiener on Wed, 11 November 2009 00:41
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Re: The Apparent End of C&C?
By: Dover on Wed, 11 November 2009 03:04
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Re: The Apparent End of C&C?
By: liquidv2 on Wed, 11 November 2009 23:01
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Re: The Apparent End of C&C?
By: Omar007 on Wed, 11 November 2009 14:29
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Re: The Apparent End of C&C?
By: BlueThen on Wed, 11 November 2009 14:22
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Re: The Apparent End of C&C?
By: Dover on Wed, 11 November 2009 14:44
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Re: The Apparent End of C&C?
By: Goztow on Wed, 11 November 2009 04:54
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Re: The Apparent End of C&C?
By: JohnDoe on Thu, 12 November 2009 02:05
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Re: The Apparent End of C&C?
By: Goztow on Wed, 11 November 2009 14:47
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Re: The Apparent End of C&C?
By: Dover on Wed, 11 November 2009 14:50
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Re: The Apparent End of C&C?
By: Goztow on Wed, 11 November 2009 14:51
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Re: The Apparent End of C&C?
By: Dover on Wed, 11 November 2009 14:56
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Re: The Apparent End of C&C?
By: nopol10 on Wed, 11 November 2009 17:28
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Re: The Apparent End of C&C?
By: halo2pac on Wed, 11 November 2009 21:29
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Re: The Apparent End of C&C?
By: Omar007 on Thu, 12 November 2009 06:04
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Re: The Apparent End of C&C?
By: liquidv2 on Sat, 14 November 2009 00:59
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Re: The Apparent End of C&C?
By: JohnDoe on Fri, 13 November 2009 15:07
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Re: The Apparent End of C&C?
By: liquidv2 on Sun, 15 November 2009 23:32
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Re: The Apparent End of C&C?
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Re: The Apparent End of C&C?
By: Dover on Mon, 16 November 2009 03:36
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Re: The Apparent End of C&C?
By: JohnDoe on Mon, 16 November 2009 08:53
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Re: The Apparent End of C&C?
By: Dover on Mon, 16 November 2009 14:00
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Re: The Apparent End of C&C?
By: JohnDoe on Tue, 17 November 2009 13:14
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Re: The Apparent End of C&C?
By: Renx on Fri, 20 November 2009 10:03
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Re: The Apparent End of C&C?
By: Dover on Fri, 20 November 2009 13:09
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Re: The Apparent End of C&C?
By: JohnDoe on Fri, 20 November 2009 11:31
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Re: The Apparent End of C&C?
By: JohnDoe on Fri, 20 November 2009 15:00
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Re: The Apparent End of C&C?
By: JohnDoe on Sat, 21 November 2009 16:26
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Re: The Apparent End of C&C?
By: Goztow on Fri, 20 November 2009 15:47
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