Re: Request of my TT colleagues [message #411117 is a reply to message #411111] |
Tue, 17 November 2009 07:05 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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reborn
Messages: 3231 Registered: September 2004 Location: uk - london
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General (3 Stars) |
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StealthEye wrote on Tue, 17 November 2009 08:01 | This requires for client and serverside modifications. It's not going to be separated from TT.
The quick&dirty fix is indeed to make some big object (or an object far down in the ground), because then the coordinates being sent will allow lower (negative) values. If you make the map "high enough" it will fix the problem. Note that you will have to do the map changes on both server and client.
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I realise that the first thing you stated was that a client and server fix was needed for this. However, if all that is needed for a dirty fix is to have an object low down on the z-axis, then would an object created on the level loaded event on the server be sufficient?
I don't really understand what causes the problem, let alone the possible solution, just asking...
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