Re: Request of my TT colleagues [message #411086 is a reply to message #411043] |
Tue, 17 November 2009 01:07 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) ![Go to next message Go to previous message](/theme/Renegade_Forums/images/down.png) |
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Goztow
Messages: 9744 Registered: March 2005 Location: Belgium
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General (5 Stars) Goztoe |
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TruYuri wrote on Tue, 17 November 2009 00:43 | If you're desperate for a fix, our (APB/AR/BHP) rigger Eggman891 found a simple fix before TT fixed it. Encompass the entire map in a box mesh, with the mesh facing inwards. Then have the mesh have "Hide", "Physical", and "Projectile" settings on it.
Couldn't tell you why it works, all I can tell you is that it does. Box can be as big as you like so long as it has the collision settings and the mesh faces inwards toward the map itself. It can be done as a seperate .w3d include in LE.
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Ermmm this sounds like a client side fix, no? Or is it server side?
You can find me in The KOSs2 (TK2) discord while I'm playing. Feel free to come and say hi! TK2 discord
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