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Re: Switching characters using gmax/renx... [message #408731 is a reply to message #408370] Thu, 29 October 2009 03:33 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
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Registered: March 2008
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Chew wrote on Mon, 26 October 2009 16:51

Jerad Gray wrote on Mon, 26 October 2009 08:13

When you import a character into Gmax, it takes that character and ALL of its lod models, and ports them in as well, hints why you get multiple of each bone type.


I only get one set when I import the w3d, then I delete them... but then when I merge them with the male.gmax I get doubles again?

How should I fix this to where I only get one set that will bind to the cross bone and move with the animation?

are you sure you didn't accidentaly save overwritten male.gmax? because i do it all the time and it worked Dont Get It
 
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