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Re: Switching characters using gmax/renx... [message #408370 is a reply to message #408368] Mon, 26 October 2009 07:51 Go to previous messageGo to previous message
ChewML is currently offline  ChewML
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Jerad Gray wrote on Mon, 26 October 2009 08:13

When you import a character into Gmax, it takes that character and ALL of its lod models, and ports them in as well, hints why you get multiple of each bone type.


I only get one set when I import the w3d, then I delete them... but then when I merge them with the male.gmax I get doubles again?

How should I fix this to where I only get one set that will bind to the cross bone and move with the animation?
 
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