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Re: Switching characters using gmax/renx... [message #408125 is a reply to message #408122] Fri, 23 October 2009 13:29 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
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General (2 Stars)
Chew wrote on Fri, 23 October 2009 23:16

Nevermind about the skeleton file I found it, s_a_human.w3d...

Now when I try to open c_ag_gdi_locke it ask for skeleton, so I select s_a_human... then the skeleton shows up.

How do I get the the rest of what I need together and ready to export/save as the havoc?

I hate to keep asking what some may consider dumb questions, but I have been using google and searching renegadehelp.net, but I am not finding answers. Blush

need to rebone it, quite easy tho, don't take it as a hard tut
http://renegadehelp.net/index.php?act=tutorial&id=6108
 
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