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Re: Mesa deadzone fix [message #405038 is a reply to message #405017] Fri, 02 October 2009 15:53 Go to previous messageGo to previous message
liquidv2 is currently offline  liquidv2
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Registered: February 2007
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Dover wrote on Fri, 02 October 2009 15:32

I'd support this if we also changed the AGT being able to attack inside the mesa, and the ob not being able to do the same.

that has little to no effect on the outcome of the game, and gdi seriously needs help on the map

it's easy to say "Mesa is unfair because the GDI defenses can fire into the tunnel when the Nod ones cannot", but in reality it doesn't matter much if at all

you have to actually play renegade to understand


liquidv2
 
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