Re: boning a character [message #403629 is a reply to message #403597] |
Wed, 23 September 2009 05:14 ![Go to previous message Go to previous message](/theme/Renegade_Forums/images/up.png) |
![](http://renegadeforums.com/images/custom_avatars/23758.png) |
ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma:
|
General (2 Stars) |
|
|
shippo wrote on Wed, 23 September 2009 02:02 | I downloaded the hex thing, and with it I imported all of these files
c_nod_seacptn_.w3d
c_nod_seacptn_head_.w3d
c_nod_seacptn_l0.w3d
c_nod_seacptn_l1.w3d
c_nod_seacptn_l2.w3d
c_nod_seacptn_l3.w3d
I then changed anything that said "nod" to "GDI", and saved all of them together as c_ag_gdi_seacptn.w3d. Is this correct so far?
|
it should be ok, you need only c_ag_gdi_scptn.w3d (hex edit the c_ag_nod_seacptn) will work if you make a pkg, but if not then you have to rename it to the file you want it to replace
|
|
|