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New Map Idea:Based on Mission 10 [message #40006] Sat, 16 August 2003 16:58 Go to previous messageGo to previous message
boma57 is currently offline  boma57
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Registered: April 2003
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wasent there something you could do that would make gmax find the renegade texture for the imported w3d?


Saving the texture it needs as .tga with the same filename will do it, but it won't work with multi-textured items like an entire level.
 
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