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Re: Veh names at hud [message #397144 is a reply to message #397138] Wed, 05 August 2009 18:41 Go to previous messageGo to previous message
dr3w2 is currently offline  dr3w2
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Registered: September 2006
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		GameObject *obj = Get_Vehicle_Return((GameObject *)(*TheStar)->obj);
		char veh[250];
		sprintf(veh,"%s",Get_Translated_Preset_Name(obj));



That should work. Haven't tested it.
It should output the vehicle name OR the actual preset name like gdi_minigunner into the char array veh. I'm sure there's probebly a better or more specific way to do it ...


n00bstories Server Administrator

[Updated on: Wed, 05 August 2009 18:42]

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