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Re: [Shader] Horizontal Flip Shader [message #395753 is a reply to message #395752] Mon, 20 July 2009 23:45 Go to previous message
nopol10 is currently offline  nopol10
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Registered: February 2005
Location: Singapore
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It is just a simple line of code that flips the rendered scene by doing x = 1.0 - x. No 3D manipulation needs to or has been done. The cool thing you notice when using this is that you'll find the map is actually shaped to be mirrored almost perfectly. For example, you'll feel as if you're on GDI in Under when you're actually on Nod and it adds a nice little sort of novelty to the gameplay.



nopol10=Nopol=nopol(GSA)

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