Re: Mirror maps and players clientside [message #395362 is a reply to message #394938] |
Sat, 18 July 2009 00:32 |
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Veyrdite
Messages: 1471 Registered: August 2006 Location: Australia, Sydney
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General (1 Star) |
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It would require x = 0 - x to be called just before the coords of objects, bullets etc are rendered (once a frame?) The player controls however may need reversing.
Simply put, a map and all of its contents are mirrored perfectly. The player, vehicles etc behave normally and the hud is not mirrored.
This is not a separate-map idea - the players on the same server can play mirrored or non without an advantage either way. The server itself wouldn't even have to know.
Once again I stress this is not vital, but simply an idea.
WOL: Veyrdite Previously: Dthdealer ( a long time ago )
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