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Re: Shader Plugin / Shader Help [message #390149 is a reply to message #390109] Thu, 11 June 2009 09:26 Go to previous messageGo to previous message
Omar007 is currently offline  Omar007
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Registered: December 2007
Location: Amsterdam
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Saberhawk wrote on Thu, 11 June 2009 12:03

Omar007 wrote on Thu, 11 June 2009 04:20


I did use that first but as i typed earlier it works also in the way i use it now so it doesnt really matter because it works now too.

*Jumped into my mind:
And wouldnt that it the same for case for the change of
_MSC_VER_ == 1400
to
_MSC_VER_ <= 1400
which has to be changed to use a newer VC++ version than 2005.
What i did is actually the same but than for using a newer SDK instead of using a newer Compiler.

EDIT: What version does TT use for scripts 4.0?


It's not the same case as for the change of the _MSC_VER_ because the DXSDK error was put in there to remind people to look at the project settings and match the SDK version up, whereas the _MSC_VER_ code was put in there to fix issues with the way scripts.dll did things when Visual Studio 2005 SP1 *or newer* was used to compile it.

scripts 4.0 is currently using the November 2007 DirectX SDK

Ah i get it.
Thx Thumbs Up


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