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Re: Hourglass Survival Mode [message #389200 is a reply to message #389196] Thu, 04 June 2009 19:24 Go to previous messageGo to previous message
nopol10 is currently offline  nopol10
Messages: 1043
Registered: February 2005
Location: Singapore
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General (1 Star)
You could have GDI and Nod work together to make things less bland. Maybe mutants could be introduced or something. You could also get players to move to different locations on the map due to certain scripted events so that they have a much larger playing area and it also makes people feel less claustrophobia. Of course, proper use of weather and fog will make it more atmospheric.

nopol10=Nopol=nopol(GSA)

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