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Re: Texture Mapping and Blending [message #387360 is a reply to message #387169] Thu, 21 May 2009 12:52 Go to previous messageGo to previous message
Slave is currently offline  Slave
Messages: 607
Registered: December 2006
Karma:
Colonel
You can keep your meshes separated. Texture them individually. Next select all meshes, and apply an UVW map to the selection.

 
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