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Re: 3DS 8 Textures [message #387100 is a reply to message #387081] Wed, 20 May 2009 03:43 Go to previous messageGo to previous message
Staude is currently offline  Staude
Messages: 56
Registered: May 2005
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TGA and DDS works. Naturally the most optimal thing is using DDS (also a very good reason to switch to max in general because DDS hogs a lot less resources.) To export from photoshop to DDS you need a Nvidia plugin for it. Razz

If you have that, what certainly works is exporting to DXT1 without alpha, with Xbox emulation and it has to be 2d texture.

A good size is also 1024 and i'm not sure what sizes work with it in general. This is because that some sizes makes DDS format refuse to save (probably if the texture isn't square i presume.)


 
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