Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » gmax scene importing error in level edit (problem occuring when importing a gmax scene in to the commando level editor)
gmax scene importing error in level edit [message #385935] Thu, 14 May 2009 02:26 Go to previous message
EKT-Repair is currently offline  EKT-Repair
Messages: 14
Registered: March 2008
Location: Belgium
Karma:
Recruit
Hello all,

Finally decided to make a map of my own. Epicly late, but hey, thats hardly the point.

The map will be a mission map and not a multiplayer map.

Now, I have made other small maps to test things out, and I never encountered the following problem.

I created a basic stage 1 map in gmax. The map is kinda large though ( over 2000 m x 1000 m ) ( see picture below)

Now I wanted to test if it wasnt to big ( large) in leveledit.
So I import the map in to leveledit, it seems to load fine, but when i start looking around with the numpad keys, i get constant errors. Level Edit crashes to desktop.

Does anyone have an idea why this is?

I was gonna look around in the other posts, but let's face it, 273 pages with an average 20 threads on each page, is just too much to look in to, so I ask the question directly.

Im not entirely new to modding/map making,been creating maps since 1998, only new to renegade map making.

So i really hope someone can point me in the right direction.

If more information is required, pls let me know.


Thanks for reading.

Looking forward for any reply.


Regards



Repair.



Attached picture :

http://www.xxlimg.com/images/cv4xhezol21eku55g59n.bmp
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: [Request] Tutorial for Bloom
Next Topic: [3DS MAX] Unwrap UVW Tutorial is up
Goto Forum:
  


Current Time: Thu Dec 19 10:44:24 MST 2024

Total time taken to generate the page: 0.00699 seconds