Home » Renegade Discussions » Mod Release Forum » [Plug-in] SSGM2.02 Veteran BETA 2.0
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0 [message #385622 is a reply to message #385505] |
Mon, 11 May 2009 23:19 |
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Prulez
Messages: 439 Registered: August 2005 Location: The Netherlands
Karma:
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Commander |
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Niko ''The Lay'' wrote on Mon, 11 May 2009 17:13 |
reborn wrote on Mon, 11 May 2009 13:37 | I post it as BETA because I can only test to a certain extent, and almost always certainly expect there to be a few errors.
Posting it as BETA also allows for changes further down the line in the way it is written if people have suggestions on coding practices, rather then just feature creeps. It detaches me from blame if something goes wrong, as it is simply a BETA with no real promises, other then I try to test it as much as I can, but I would rather spend the time writing code and let other people find any issues. You generally need a large player base to test it properly anyway...
None fo them will ever come out of BETA, it's just convieniant.
They have 5 stars because I vote 5 stars on them. Personally I think they are more worthy of it then a skin of a glowing ramjet or cornea damaging water texture.
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true, but glowing ramjet or cornea damaging water texture get effects on all maps, all modes, all PCs, your codes working only for WOL high servers and stuff...once again i will repeat that, and dont remove my message... why you didn't made stuff/codes/scripts for new C&C Reborn game modes? all stuff i saw you made its something about base defences components and tiberium silos, c'mon!
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Oh wow. So these plufins reborn releases change the way you, as a player, play these games on servers that choose to run these plugins.
You and your great skins might only affect, lets say, 30 people, while a plugin like this on a mayor could affect a lot more players and has more value in my eyes towards gameplay then some random skin.
nikki6ixx wrote on Fri, 08 May 2009 19:47 | Every so often, I get this positive feeling that humanity can somehow, possibly attain pure awesomeness, and enlightenment, and that there is light at the end of the road for us all. However, I only need to go to the latest HUD thread at RenForums to remind me of how dumb I was for thinking such stupid things.
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[Plug-in] SSGM2.02 Veteran BETA 2.0
By: reborn on Fri, 08 May 2009 14:11
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: ExEric3 on Fri, 08 May 2009 14:16
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Xpert on Sat, 09 May 2009 21:13
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: reborn on Sun, 10 May 2009 02:11
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Xpert on Sun, 10 May 2009 16:53
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Xpert on Sun, 10 May 2009 17:09
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: reborn on Sun, 10 May 2009 22:22
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Scrin on Mon, 11 May 2009 01:21
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: reborn on Mon, 11 May 2009 03:37
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Scrin on Mon, 11 May 2009 08:13
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Prulez on Mon, 11 May 2009 23:19
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Scrin on Mon, 11 May 2009 23:58
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Prulez on Tue, 12 May 2009 07:37
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: reborn on Tue, 12 May 2009 09:48
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Scrin on Tue, 12 May 2009 10:10
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: ExEric3 on Tue, 12 May 2009 02:18
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: reborn on Tue, 12 May 2009 02:53
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: ExEric3 on Tue, 12 May 2009 03:18
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: ExEric3 on Tue, 12 May 2009 10:46
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
By: Fifaheld on Sat, 11 February 2012 03:47
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Re: [Plug-in] SSGM2.02 Veteran BETA 2.0
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