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Re: [Model Replacement] Nod Advanced Tiberium Refinery Interior :P [message #382066 is a reply to message #382065] Thu, 23 April 2009 01:22 Go to previous messageGo to previous message
JsxKeule is currently offline  JsxKeule
Messages: 529
Registered: January 2009
Location: Germany
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Goztow wrote on Thu, 23 April 2009 10:16

From a realistic point of view, it doesn't make sense to put a breakable window near Tiberium (which is very toxic)...

From an artistic POV: great work!



hmm yeah your right
but have you ever seen glass that can fly Very Happy



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