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Re: Suggestion + Question [message #381892 is a reply to message #381869] Wed, 22 April 2009 08:01 Go to previous messageGo to previous message
Genesis2001
Messages: 1397
Registered: August 2006
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General (1 Star)
andr3w282 wrote on Wed, 22 April 2009 04:33

I never said anything about the chat box Big Grin

Problem with an "irc overlay" is that still involves hooking directx not to mention the actual drawing of whatever else you want on it. By drawing right into renegade using shaders I would think there's actually less overhead.

Also something like TS overlay conflicts with fraps and other direct-x hooking programs.

With a udp socket you can control what kind of data you want to send extremely easily (especially with mirc) and your limited only to the size of the ascii string you want to send ( for example, mine is limited to 256 characters)


But if it's an mIRC script, what if servers show team chat in the public channel and the player's on that channel... They can just have it send -all- chatter to their game client. Mad lol
 
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