Re: Bug with custom HUD icons [message #376695 is a reply to message #376693] |
Wed, 18 March 2009 18:02   |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
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General (1 Star) |
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YazooGang wrote on Wed, 18 March 2009 20:23 |
TruYuri wrote on Wed, 18 March 2009 15:15 |
YazooGang wrote on Wed, 18 March 2009 13:14 |
Saberhawk wrote on Fri, 20 February 2009 15:09 |
Zack wrote on Fri, 20 February 2009 16:04 | Somewhat related, and I don't mean to hi-jack your thread, but is it possible to have custom hud.ini's stored *inside* a .mix/.pkg map? =/
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No.
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I'm not against Saberhawk, but Reborn has their hud.ini in always.dat. 
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Okay? What exactly does that have to do with it?
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Man, reread the posts, then post. You just made a failure post. Thanks!
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always.dat != map mix file
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