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Skin that weapon =< [message #375447] Sun, 08 March 2009 11:23 Go to previous message
Altzan is currently offline  Altzan
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Registered: September 2008
Location: Tennessee
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I used an existing Quake2 Blaster Model (with skin) for a weapon replacement (pistol). In Gmax I used 'm' and chose the skin (blaster.bmp) and applied it to the new pistol mesh, and it fit perfectly. I put the W3D's and skin into Data, but... the skin doesn't show. I tried converting the bmp to a .dds (DXT1) but I couldn't apply it in Gmax.

Can anyone help me get this skinned? Huh

index.php?t=getfile&id=9719&private=0
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I cannot imagine how the clockwork of the universe can exist without a clockmaker. ~Voltaire

[Updated on: Sun, 08 March 2009 11:23]

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