Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Renegade Discussions » Mod Forum » Action->Goto
Re: Action->Goto [message #375268 is a reply to message #375264] Sat, 07 March 2009 07:06 Go to previous messageGo to previous message
danpaul88 is currently offline  danpaul88
Messages: 5795
Registered: June 2004
Location: England
Karma:
General (5 Stars)
There's a setting in LE for tiles that tells it whether it should be considered collidable during pathfind generation, and I guess some of the doors are set to collidable (and hence get no pathfinding) while others are set to non-collidable (and therefore do get pathfinding).

Since the doors would open anyway for the AI it would make sense to set them to non-collidable for pathfinding, but I guess Westwood didn't do it for all of the doors for some reason.


http://steamsignature.com/card/1/76561197975867233.png

[Updated on: Sat, 07 March 2009 07:07]

Report message to a moderator

 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Remove secondary objectives from multiplayer practice?
Next Topic: Gmax is evil! Not even duck tape can fix it!
Goto Forum:
  


Current Time: Thu Aug 08 08:53:25 MST 2024

Total time taken to generate the page: 0.00740 seconds