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Re: Character Damages and Vehicle Damages [message #374914 is a reply to message #374898] Thu, 05 March 2009 00:28 Go to previous messageGo to previous message
cAmpa is currently offline  cAmpa
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Registered: March 2006
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Source scripts.h (scripts.dll)
void Damaged(GameObject *obj,GameObject *damager,float damage); //triggers when the object script is attached to is damaged. The damager is always the gunner,not the vechicle.


In hope i understood your request correctly.


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