Renegade Public Forums
C&C: Renegade --> Dying since 2003™, resurrected in 2024!
Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Falling damage
Re: Falling damage [message #374414 is a reply to message #374391] Mon, 02 March 2009 10:38 Go to previous messageGo to previous message
ErroR is currently offline  ErroR
Messages: 2984
Registered: March 2008
Location: Moldova
Karma:
General (2 Stars)
EvilWhiteDragon wrote on Mon, 02 March 2009 18:11

Canadacdn wrote on Fri, 27 February 2009 00:53

What I'd love to see done is the ability to have seperate walk speeds for every character. As it is right now, walk speed for every soldier in your mod/map is controlled by changing the 'general' settings in LevelEdit, and the soldier's walk speed is only determined by slowing down their running speed with whatever number you use in 'general'. That's retarded.



Some mutant does have a different walking speed. Not sure which but...

the initiate
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Paging players ingame
Next Topic: Scripts 4.0 vehicles
Goto Forum:
  


Current Time: Sat Nov 23 16:18:06 MST 2024

Total time taken to generate the page: 0.01013 seconds