Re: Multiple worldboxes [message #373876 is a reply to message #373845] |
Fri, 27 February 2009 20:43 |
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saberhawk
Messages: 1068 Registered: January 2006 Location: ::1
Karma:
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General (1 Star) |
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Dthdealer wrote on Fri, 27 February 2009 17:58 | Jerad is right about the mesh to worldbox conversion - it takes the furthest vertices on all planes (x y z and -x -y -z) to make the sides of the worldbox.
The fact Renegade uses boxes is to simplify collisions. Image blue hell every-time you drove into a wall due to the fact every polygon in your vehicle collides.
Different-shaped worldboxes would be difficult without the source-code, but the ability to have multiple world-boxes should be easier and do just as nearly as much.
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Should be, but in all honesty support for multiple world boxes is just as "easy" as support for convex hulls.
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