Home » Tiberian Technologies / Blackhand Studios » Tiberian Technologies Forum » Falling damage
Re: Falling damage [message #373642 is a reply to message #373638] |
Thu, 26 February 2009 10:41 |
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ErroR
Messages: 2984 Registered: March 2008 Location: Moldova
Karma:
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General (2 Stars) |
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Jerad Gray wrote on Thu, 26 February 2009 19:30 |
Wiener wrote on Tue, 03 February 2009 11:46 | I added some to the first post... could you check that plz
EDIT: an example...
I jumped down wf on a flying map.
soldier (100) lost 18 =18%
patch (200) lost 36 = 18%
havoc (250) lost 44= 17,6% (maybe jumped a tad higher)
So why is it intended to lose more health from the same free fall just because I have a heavier character?
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Oh come on guys, slow down and think about it, let say I jump off a building and die, you know, splatter on the pavement, you actually think that someone else could jump off the build and walk away from it perfectly fine (excluding Chuck Norris). Percentage makes sense because it keeps everyone on a level playing field, that way if you being chased when you jump off a cliff with a solider with 100 health and the other guy has 200, you don't end up with 10 heath and he is left with 110.
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my post was about grav scale too, how to understand that
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Falling damage
By: ErroR on Mon, 02 February 2009 08:33
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Re: Falling damage
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Re: Falling damage
By: ErroR on Mon, 02 February 2009 08:36
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Re: Falling damage
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Re: Falling damage
By: Wiener on Tue, 03 February 2009 03:52
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Re: Falling damage
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Re: Falling damage
By: Wiener on Tue, 03 February 2009 11:46
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Re: Falling damage
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Re: Falling damage
By: ErroR on Thu, 26 February 2009 10:41
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Re: Falling damage
By: ErroR on Tue, 03 February 2009 13:40
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Re: Falling damage
By: Wiener on Tue, 03 February 2009 14:17
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Re: Falling damage
By: RTsa on Tue, 03 February 2009 14:27
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Re: Falling damage
By: candy on Tue, 03 February 2009 15:38
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Re: Falling damage
By: Craziac on Tue, 03 February 2009 16:18
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Re: Falling damage
By: TruYuri on Wed, 25 February 2009 23:12
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Re: Falling damage
By: bisen11 on Thu, 26 February 2009 08:15
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Re: Falling damage
By: ErroR on Thu, 26 February 2009 10:58
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Re: Falling damage
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Re: Falling damage
By: ErroR on Mon, 02 March 2009 10:38
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Re: Falling damage
By: RTsa on Mon, 02 March 2009 14:33
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Re: Falling damage
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Re: Falling damage
By: msgtpain on Fri, 06 March 2009 23:00
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Re: Falling damage
By: Goztow on Sat, 07 March 2009 02:12
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Re: Falling damage
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Re: Falling damage
By: Goztow on Sat, 07 March 2009 09:42
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Re: Falling damage
By: msgtpain on Sat, 07 March 2009 14:09
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Re: Falling damage
By: Goztow on Sun, 08 March 2009 04:58
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Re: Falling damage
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Re: Falling damage
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Re: Falling damage
By: ErroR on Sun, 08 March 2009 06:58
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