Re: Create New Beacon Preset Question... [message #372567 is a reply to message #372539] |
Wed, 18 February 2009 15:25 |
|
reborn
Messages: 3231 Registered: September 2004 Location: uk - london
Karma:
|
General (3 Stars) |
|
|
With a little code you could use the principle of what I did in that old tutorial (destroying the beacon and replacing it with a flare or an invisible object) but have it perform many different functions. By setting booleans on the player it could make the invisible object call different functions...
bool has_airstrikebeacon false;
bool has_reinforcementbeacon false;
etc
etc
Then when the beacon is placed, get the player object of the placer, and if they pass the condition of if (has_airstriokebeacon), make it do the airstrike.
With a little bit of code you really are not limiting yourself, you could use the one beacon for many different uses.
|
|
|