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Re: Create New Beacon Preset Question... [message #372567 is a reply to message #372539] Wed, 18 February 2009 15:25 Go to previous messageGo to previous message
reborn is currently offline  reborn
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Registered: September 2004
Location: uk - london
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General (3 Stars)
With a little code you could use the principle of what I did in that old tutorial (destroying the beacon and replacing it with a flare or an invisible object) but have it perform many different functions. By setting booleans on the player it could make the invisible object call different functions...

bool has_airstrikebeacon false;
bool has_reinforcementbeacon false;
etc
etc

Then when the beacon is placed, get the player object of the placer, and if they pass the condition of if (has_airstriokebeacon), make it do the airstrike.
With a little bit of code you really are not limiting yourself, you could use the one beacon for many different uses.



 
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