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Re: Falling damage [message #370317 is a reply to message #370054] Tue, 03 February 2009 16:18 Go to previous messageGo to previous message
Craziac is currently offline  Craziac
Messages: 157
Registered: September 2007
Karma:
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It is indeed intended as StealthEye has said. This is the same formula as used by server.dat:
Damage = (MaxHealth / 15) * (FallingHeight - 5);

I know why there is concern about it and I don't think it's a very good system but it is how Westwood made it and doesn't appear to be an error.

You could make your own hook to determine the falling damage if you were really keen to.


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